![]() Character stats are assigned by the player at the start of the game using a cap-and-trade system. The player may attempt to flee from attackers or retaliate against foes who, when defeated, grants all party members experience points that go towards leveling up and improving character stats.Įach of the characters in the player's party have health points, magic points for spellcasting, power, defense, physique, fortune, intelligence, knowledge, and agility each stat has a direct effect on how a character plays. The player's party may also be accosted at night when viewing constellations in the sky, or any time after bumping into a half-buried urn. The player is given time to focus on the real-time tactics of each enemy encounter, such as activating defense magic, moving around, or switching weapons on the fly. All battles are automated by default but allow the player to micromanage their four combatants. Chance encounters with hostile monsters are regular, but in contrast to other RPGs, the player may be attacked while stationary. The game spawned a sequel, Dragon View, for the SNES.Ī player may freely travel the entirety of Drakkhen's game world not long after beginning a new game, although this can be unwise in practice. Drakkhen features an animated day-night cycle, and the ability to wander freely about the game world, both rarities for a game of its era. It did not employ a fully 3D game engine, instead implementing a hybrid approach using vectors and bitmapped character-scaling algorithms. It was a very early game in the North American SNES library, and as such, received almost universal coverage in previews of the then-upcoming SNES in gaming magazines of 1990 and early 1991.ĭrakkhen was notable for being among the first role-playing games to feature a three-dimensional playing field and for being an early example of the real time tactics genre. Amiga, Atari ST, DOS, SNES, PC-98, FM Towns Marty, Sharp X68000ĭrakkhen is an early- 3D role-playing video game, initially developed and published by Infogrames for the Amiga and Atari ST, and subsequently ported to several other platforms, including MS-DOS and Super Nintendo Entertainment System.
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